

Ultimately, the maps presented in Metal Gear Solid V have such depth and atmosphere to them that players didn't mind that there weren't as many locations to visit as there were in Metal Gear Solid 4. It also helps that the game's maps have a lot of variety within themselves, so as the player travels from mission to mission they'll be greeted with varying landscapes that shake up the scenery.

Exploring the game world in Metal Gear Solid V is highly encouraged, as there's no shortage of secrets and supplies to find scattered around the map. On the other hand, Metal Gear Solid V doesn't have as many settings as its prequel does, but those that it does feature are far more richly detailed and look great on account of some incredible concept art design. While there's a lot of variety to these settings, they can occasionally feel a bit linear, designed to get the player from point A to point B so they can listen to the next monologue about how bad war is. Snake travels the globe in that game, visiting urban environments, war-torn ruins, and the long-forgotten remains of Shadow Moses Island. To be clear, the environments in Metal Gear Solid 4 had a lot of character to them.
